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Disney announced all its movies coming in the next 4 years — here's what you have to look forward to

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guardians of the galaxy gamora star lord

Disney laid out its theatrical schedule through 2017 this summer at its D23 fan convention. Earlier this month, the Mouse House announced release dates for a few more films stretching through 2019.

With Marvel, Lucasfilm, and Pixar, Disney is the movie studio to beat right now.

Its lineup of movies includes a mix of animated films, superheroes, reboots, sequels, and multiple trips to a galaxy far, far away.

Here is everything you can expect to see from Disney from now through 2019.

"The Good Dinosaur" will imagine a world where dinosaurs didn't become extinct and co-exist with humans.



The movie will be in theaters November 25, 2015.



"Star Wars: The Force Awakens" will take place after the events of "Return of the Jedi." This time, the forces of good must deal with a new villainous character, Kylo Ren (Adam Driver).



See the rest of the story at Business Insider

Richard Kind, who played Bing Bong in 'Inside Out,' even cried doing his final scene

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bing bong pixar

“Inside Out” quickly became Pixar’s latest hit, getting universal acclaim from critics and becoming one of the highest-grossing animated movies of the year (“Minions” has just edged out the movie for top grosser worldwide).

A big reason for its success is the clever story in which we watch the personified emotions of young Riley (Joy, Fear, Sadness, Anger, Disgust) trying to cope with her move to San Francisco.

But many also left the theater with a new "core memory": Bing Bong, the lovable imaginary friend of Riley’s that’s part elephant, part cat, and part cotton candy.

Bing Bong was voiced by veteran character actor Richard Kind. This is the fifth time he’s lent his voice to a Pixar film, and this time he felt that Bing Bong was going to be special, even if no one else did.

“We were doing early screenings and Bing Bong didn’t get as many laughs as I thought the character deserved,” Kind recently told Business Insider. “I think the wit came out and not the ha-ha funny. I worried about that.”

Richard Kind Brad Barket GettyBut Pixar quickly caught on to Bing Bong's appeal. The company decided to keep the character under wraps during promotion of the film's release, as not to overexpose the potentially popular character.

Kind said he understood the decision, which led to him not doing any press around the release, but there was one thing that upset him.

“I did not go to the Cannes Film Festival,” said Kind, who was left out when the rest of the cast traveled to the South of France for the film's screening there in May. “I got to tell you it’s a heartbreaker. How often am I going to be in a movie that goes to Cannes? And I would go on someone else’s dime!”

The upside is that the reaction to the character since “Inside Out” opened is beyond what Kind could've imagined. He says that when people at a party or on the street realize he's the voice of Bing Bong, all they talk about is how emotional they got during the character's final scene, when Bing Bong helps Joy get out of the memory dump by staying behind.

Kind admits he got choked up doing the scene.

“I knew what that moment was, and all I wanted to do was be perfect,” said Kind, who recorded the character in eight sessions over two years. “I wanted to do it over and over. I think subliminally you can see the tears that I had. Because I was crying when I was doing it. I remember standing very close to the monitor and wanting to reach out to Joy when Bing Bong says, ‘Give me your hand, I got a good feeling about this.’”

inside out bing bong memory dump“I wanted it to feel like I knew something good and wonderful is going to happen. It just made me sob. But I wanted to feel perfect when I did the line. I wanted to feel what the audience was going to feel.”

inside out“Inside Out” comes out on Blu-ray and DVD Tuesday.

SEE ALSO: Pixar's imaginative "Inside Out" was so powerful that it changed the way I understand my own emotions

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The trailer for Pixar's 'Finding Nemo' sequel 'Finding Dory' is out

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finding dory

Pixar got a huge new original property this year with "Inside Out," but one of its most beloved movies is still 2003's fish adventure "Finding Nemo."

Today the trailer for the follow-up, "Finding Dory," hit the Internet thanks to "Ellen." It calls back to the original while telling the story of Ellen DeGeneres' Dory, the "sleep-swimming" fish who's out to find her family.

The movie will be out in June 2016.

Watch the trailer below:

You can also see the poster for the film here:

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Thirteen years after 'Finding Nemo' the movie is getting a sequel

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The first trailer for "Finding Dory," the long-awaited sequel to "Finding Nemo," is finally here, a full 13 years after the original came out. However, the story of "Finding Dory" takes place just six months after the events of the first film. 

As the title suggests, "Finding Dory is centered on Dory (Ellen DeGeneres), rather than Nemo. Dory is now living with Marlin (Albert Brooks) and Nemo. For the first time in her life, Dory's memory is beginning to come back, which sends her on a quest to find her family.

Idris Elba, Ty Burrell, and Diane Keaton will star as new characters in the film, which will be in theaters on June 17, 2016.

Story by Ian Phillips and editing by Kristen Griffin

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This life-sized replica of Andy's room from 'Toy Story 3' is perfect

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toy story

The original "Toy Story" will celebrate its 20th anniversary this month.

The franchise remains extremely popular — and still inspires fans.

Morgan and Mason McGrew, two brothers from Iowa, are in the midst of directing a live action "Toy Story 3" fan film, which they have been working on since 2011. 

The even built an exact replica of Andy's bedroom in "Toy Story 3." (Via The Pixarist on Tumblr).

Take a look for yourself at all the little details they got right in bringing one of Pixar's greatest creations to life.

SEE ALSO: The most popular TV show set in every state

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In "Toy Story 3," the door of Andy's room is covered in stickers, posters, and a dartboard. The combination "really gives off the teenager-vibe," the McGrew brothers said.



The McGrews were able to find a nearly identical dartboard "for only $5 at a thrift shop."



In the movie, Andy's room looks just about as messy as any incoming college student.



See the rest of the story at Business Insider

The internet found a bunch of clever Easter eggs in ‘Inside Out’

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inside out

Disney and Pixar’s film “Inside Out” is just the latest success from the creators of “Finding Nemo” and the upcoming movie “The Good Dinosaur.”

And while Pixar is beloved for its touching and adult-friendly plots, another thing the animators are known for is referencing past or future movies in clever little Easter eggs.

Now that the movie has been released on Blu-ray and DVD, fans are scouring the film for nods to other movies.

Imgur user AnswertotheUltimateQuestionofLifetheUniverseandEverything spotted seven references Pixar fans will love. The Easter eggs range from old classics for Pixar animators like A113— an inside joke that references the graphic design classroom at the California Institute of the Arts — to finds that reference upcoming or past Pixar films.

Check them out below:

Inside Out: easter eggs

Not only did the movie “Ratatouille” and the short “For the Birds” make an appearance, but so did Ario, the main character from the upcoming Pixar film “The Good Dinosaur.”

Previously, eagle-eyed viewers already spotted the “Finding Nemo” reference in the form of a board game with Nemo on the cover called “Find me!”

Pizza Planet’s van even appears in one of Riley’s memories — another classic Pixar reference that has appeared in numerous movies— as well as the iconic Pixar ball.

You can see all the Easter eggs on Imgur here.

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NOW WATCH: Pixar's next movie shows what would have happened if dinosaurs never went extinct and it looks gorgeous

Parents are complaining that Pixar's new movie scares the crap out of their kids

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"The Good Dinosaur," Pixar's latest movie, was the highest-grossing new release this past weekend, and has won critical praise.

However, parents are taking issue with the film.

Parents are complaining that the movie, marketed as an animated film for kids, is not at all suitable for young children. One parent even wrote that it shouldn't be watched by anyone under the age of 15.

The movie is about a dinosaur that befriends a human boy. While its cute, wide-eyed characters are child-friendly, parents argue that the plot is not.

"Children were crying and leaving the theater. My little one asked me to never see it again," one parent wrote on CommonSenseMedia.com, a site that allows parents to rate activities for children.

Parents are angry about scenes depicting death, vicious dinosaur attacks, and emotionally harrowing events.

"My husband's sleeve was soaked from my 10-year-old's tears, the 2-year-old was terrified, and I could hear the 5- and 8-year-old crying throughout the movie," another parent wrote on the rating site.

"The Good Dinosaur" is not the first Pixar film to deal with death. The movie "Up," released in 2009, was also criticized for its surprisingly dark opening.

Story and editing by Andrew Fowler

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The cofounder of Pixar doubts virtual reality can tell good stories

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Ed Catmull Steve Jobs John Lasseter

Edwin Catmull is a legend when it comes to using computer-animated storytelling.

Having discovered several fundamental aspects of computer graphics technology, Catmull played integral roles at Lucasfilm and then Pixar, where he served as the company’s chief technical officer and helped develop the popular rendering system used in movies like “Toy Story” and “Finding Nemo.”

Today, Catmull is president of both the Walt Disney and Pixar Animation Studios. But despite his reputation as a pioneer, Catmull is skeptical of one particular technology: virtual reality.

“It’s not storytelling,” Catmull told The Guardian in an interview. “People have been trying to do [virtual reality] storytelling for 40 years. They haven’t succeeded. Why is that? Because we know that if they succeed then people would jump on it.”

Catmull said he believes virtual reality can be useful for video games, but not so much for telling stories.

“Games are very successful. It’s its own art form though, and it’s not the same as a linear narrative,” he said. “Linear narrative is an artfully-directed telling of a story, where the lighting and the sound is all for a very clear purpose. You’re not just wandering around in the world.”

Catmull says he admires all of the companies trying to succeed in virtual reality, like Facebook-owned Oculus VR. After all, Pixar was once a company trying to prove to people that computer animation can be an art form. But Catmull simply believes making compelling narratives is difficult across all media, and virtual reality is still in its experimentation phase.

“We have a lot of startup companies here, and some will fail and some will succeed. It’s only by trying a lot of things that you can actually make the progress… They’ll learn something from it and they’ll go somewhere else, and some will actually have gained from that experience, even though it’s painful when you go through it. So it’s a process that we should willingly embrace.”

Read Catmull’s entire interview over at The Guardian.

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This team worked on Farmville and 'Madagascar.' Now it's building the Pixar of virtual reality

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Maureen Fan

Maureen Fan, the CEO of a new virtual reality animation studio and the former VP of games at Zynga, admits that for years she felt incredibly skeptical about VR. 

She'd tried out a few disappointing live-action experiences, and had trouble seeing the platform's potential until one of her developers hacked a Zynga game to work with a VR headset.

Something clicked. Once she saw how comparatively immersive the illustrated VR world felt, she decided that she needed to leave her job at Zynga to pursue her passion for animation full-time.

She'd almost done the same thing once before, after an internship at Pixar, but felt at the time that it would be too hard to start her own small studio because the space already had so many powerful players. 

"Virtual reality is definitely the future of animation, and, at this point, it makes business sense," Fan tells Business Insider. "VR is leveling the playing field. New startups can form because big companies don't necessarily have the advantage anymore."

'A new cinematic language'

Fan sees Baobab becoming the sort of big name in virtual reality that giants like Pixar and DreamWorks are in animation. Estimates for VR's market size vary: Digi-Capital pegged the augmented and virtual reality market hitting $150 billion in revenue by 2020, while market researcher TrendForce put it at $70 billion by 2020

After leaving Zynga, Fan spent the next year using her free time to learn as much as possible about virtual reality. She finally left her job in March to cofound Baobab Studios with Eric Darnell, who directed DreamWorks movies “Antz” and the “Madagascar” franchise.  

With big ambitions, the duo started attracting top talent from the likes of Lucasfilm, Pixar, and Twitch. The team's combo of hardcore technologists working with top-tier storytellers convinced investors to put $6 million behind the studio’s cause last week. The Series A round came in part from million from HTC and Samsung Ventures, both of which have their own virtual reality devices, the Vive and Gear VR. 

Fan tells Business Insider that the studio plans to release its first short films made specifically for virtual reality early next year.

"We're inventing a new cinematic language," she says. For example, she explains, in VR you can't cut-away from the action — the whole story has to flow together without switching perspectives — and need to find ways to guide the viewer to look where you want them to, since it will be possible to look around at a whole virtual world. 

The first film Baobab plans to release is called "Invasion." 

Baobab

Facebook's Oculus team has a division called Oculus Story Studio which plans to create a series of short animated virtual reality films. It doesn't plan to make money from the films, but instead use them to inspire other filmmakers like Fan and her team. 

Watch the trailer for "Invasion!" here:

 

SEE ALSO: The spectacularly successful life of Palmer Luckey, the 22-year-old who sold his startup to Facebook for $2 billion

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Pixar finally has its first box-office bomb

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the good dinosaur

The 2015 box office has had some fascinating headlines this year, from the summer dominance by Universal ("Jurassic World,""Minions") to the fall disappointments in movies like “Pan” and “Jem and the Holograms.” But what no one saw coming was that the latest Pixar movie would be a dud.

After 16 movies, it looks like “The Good Dinosaur” is the company’s first real box-office failure.

The film opened with a soft $39.1 million following less-than-stellar reviews (even a critically mixed Pixar movie like “Brave” opened with $66 million) and then in its second weekend only made $15.5 million, a 60% drop in sales, which is unheard of from a Pixar movie.

Things won’t get any better for the movie, which looks at an Apatosaurus dinosaur on a journey to reunite with his family, as competition for eyeballs will only increase. And not just from “Star Wars: The Force Awakens” coming in two weeks, but for kids there’s “Alvin and the Chipmunks: The Road Chip,” and “The Peanuts Movie” is still going strong.

According to Variety, the film’s production budget was $200 million, and roughly $150 million was pumped into marketing. Adding in other costs, that means Disney, which releases Pixar movies, would have to make back $500 million to break even. This could happen with the help of foreign sales and home entertainment, though analysts are projecting that the movie will earn under $400 million worldwide.

Just earlier this year, Pixar had a major success with “Inside Out,” which earned over $850 million worldwide. This could have led to the audience being a little burnt out from emotionally-charged Pixar movies for the rest of the year.

If “The Good Dinosaur” doesn’t pick up the pace, it will be Pixar’s lowest-grossing film since 1998’s “A Bug’s Life,” which made $363.4 million worldwide. 

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4 genius ways Pixar uses lighting to tell breathtaking stories

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wall-e pixar

Pixar movies dazzle audiences with their beloved characters, imaginative worlds, and gripping plots. 

But there is another hero that belongs on that list: impeccable lighting.

Danielle Feinberg is a director of photography at Pixar. She's responsible for creating the awe-inspiring shots that fill viewers with wonder and guide them to each scene's most important subjects. Without Feinberg's touch, films such as "Wall-E,""Brave," and "Monsters, Inc.," wouldn't be nearly as rich or complex.

Feinberg recently shared with Tech Insider how she and her lighting team help Pixar movies meet mega-success.

finding nemo

1. Color

Pixar movies are not dull. They burst with color, and masterfully use each hue to tell stories.

Feinberg points to "Wall-E," a movie about a lonely robot that finds love. The movie doesn't use dialogue in the first 40 minutes of the film, so Feinberg had to find a way to communicate where Wall-E lived without words.

"We realized very quickly that if we let things go too red — the clouds, the dust, the atmosphere — it began to look like Mars," she says. "We all seem to have this ingrained notion that red equals Mars. So I had to be very careful to keep the colors of that monochromatic version of Earth in the whites, yellows, and oranges but never let it get too red."

Here are a few shots, known as progression images in lighting designer lingo, that show how the various color schemes for "Wall-E" changed over time. What begins as gray and overcast, but otherwise ordinary, ends up as a smog-filled wasteland.

wall ewall e1wall e2The final result is clearly dystopian, but still suggests that Wall-E is living on Earth.

"Every department is helping to tell the story," Feinberg says, "but here just small changes in the color of the lighting could have ruined everything" by confusing the audience about something as basic as which planet the story is set on. 

2. Nature

Unlike movies that take place on land, where creating the look of air only involves some haze or wisps of wind, creating believable underwater scenes presented a unique challenge for Feinberg while working on the 2003 film "Finding Nemo." 

Feinberg had to find a way to situate audience inside Australia's Great Barrier Reef without dialing up the colors too much, in order to preserve the actual look of the ocean. One tool the team has, she says, is a light they call "murk."

"We use it to set the visibility of the water [by] decontrasting the objects as we go away from the camera, until they are the same contrast as surrounding things," Feinberg says, "so you can't make out any detail thus losing visibility and the color."

A good example of that is the scene in which Nemo and company are riding the East Australian Current (EAC) as if it were a giant underwater roller coaster.

turtle Crush finding nemo"With the turtles riding the East Australian Current, we set the visibility of the water to be much deeper than you would ever see in real life, to help tell the story, by showing the EAC and what it is the turtles are in for their roller coaster ride," Feinberg says.

"With 'Nemo,' the lighting is not only setting up the world that is critical to the story," she adds, "but also able to set the mood without impacting the believability of the world for the audience."

3. Theme

Sometimes lighting cues can add to the tone of the overall story. Happy stories aren't set in darkness. They're bright and cheery.

In the 2012 film "Brave," Feinberg had to find a way to convey Merida's uncertainty and trepidation through the film's lighting, all while making considerations for where the story takes place.

"The lighting design I came up with for the scenes in the forest had all the light cutting off outside a little area we set up around the characters and action," she says. "The Scottish mist then hung around these dark silhouettes of trees and vegetation in the distance."

Brave Pixar

Visually, this helped calm "the busyness of the forest," but also made it easier for the audience to understand the story thematically.

"It helps with the idea that there are a lot of unknowns in that forest — magic, bears, witches," says Feinberg. "It is also the place where our main character, Merida, is figuring out who she is going to be in the world, venturing out into the great unknown of the forest and adulthood."

4. Character

Lighting can be essential to bringing non-human characters — Pixar's bread and butter — to life. Feinberg had perhaps no greater challenge in that regard than when she and her team worked on the binoculars that make up Wall-E's eyes.

Since the tiny robot has no face, all his humanity comes through his emotive lenses. The Pixar team tried out a handful of different lenses in order to perfectly match the three-part anatomy of the human eye: the colorful iris, the black pupil, and the white sclera.

"There are 3 lenses inside his binoculars," Feinberg explains. "These became a mess of reflections when it got to lighting. This made him look glassy-eyed which is a pretty awful look when you are trying to convince an audience that a robot has a personality and is capable of falling in love."

wall-e pixar disneyBy cleverly choosing which lenses would reflect in which scenes, the team was able to give Wall-E a personality without seeming hokey.

Then, because they had avoided the glassy-eyed look throughout most of the movie, it retained its emotional power when it mattered most: at the end of the film when Wall-E loses his memory.

"It is the perfect thing to help tell you what is happening," Feinberg says. "Having eyes makes it easier for us to believe there is a personality, perhaps an ability to fall in love."

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The 'Inside Out' director reacts to Globes nomination and its Oscar Best Picture chances

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inside out gg

“Inside Out” director Pete Docter just got himself a new core memory.

Currently in Havana, Cuba, as a part of the Academy of Motion Picture Arts and Sciences’ outreach committee, Docter was busy speaking to a group about restoring a long-lost Cuban film when he got the news this morning that “Inside Out” received a Golden Globe nomination for Best Animated Film.

“It’s a tough life,” Docter joked to Business Insider over the phone from Havana.

The Globe nod is just one more accolade for a film that has affected so many people since it came out in June.

Pete Docter Jason Merritt Getty“We have gotten amazing stories from parents who have said this film has really helped them connect with their kids,” Docter said. “Now to be recognized blows my socks off.”

“Inside Out,” which has grossed over $850 million worldwide, is already one of the most beloved movies in the Pixar canon. And numerous critics and people in the industry believe it should be considered for the best film categories at awards shows including the Oscars and Golden Globes, not just best animated film.

Docter said he doesn’t know how to control a film's placement for awards consideration, so he concentrates more on making the films. But he did note that, these days, creating animation has become a lot more like the live-action work that always gets the top accolades.

“The truth is if you sat in our layout session, you would hear us talking the same way that a DP and a director talk [on a live-action movie],” Docter said. “I think people would be stunned how similar they are.”

SEE ALSO: Richard Kind, who played Bing Bong in "Inside Out," event cried doing his final scene

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This is what 5 of your favorite Pixar movies looked like in early sketches before they hit the big screen

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toy story disney

It takes a lot of work, and a lot of trial and error, to bring an animated world to life.

This is especially true for Pixar, which continues to put out some of the most beloved animated films of all time.

But before they can go from a computer to the big screen, the movies must first be sketched out with pen and paper.

An exhibit at the Cooper Hewitt Museum in Manhattan called "Pixar: The Design of Story" shows off some of the most beloved Pixar films and characters in their earliest forms, from Woody in "Toy Story" to Sadness in "Inside Out."

Check out what some classic Pixar characters originally looked like:

SEE ALSO: 8 important scenes from 'Star Wars: The Force Awakens' that didn't make it into the movie

A number of critics and fans think "Wall-E" is still Pixar's best film.



Wall-E is a very sophisticated robot. Putting him together took a lot of thought and attention to intricate details.



Early sketches focused on how exactly the robot's arms would move.



See the rest of the story at Business Insider

10 hidden references to classic films in your favorite Pixar movies

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Toy Story 3

Creators at Pixar apparently like to include subtle tributes to classic films in many of their own beloved animated movies.

Jorge Luengo Ruiz, a 22-year-old filmmaker from Madrid, told BuzzFeed that he noticed a ton of allusions in "Toy Story 3" and was inspired to make a video highlighting the cinematic references in Pixar films. He posted "Pixar's Tribute to Cinema" on his Vimeo page. It has since gotten more than 840,000 views in the five days it's been online.

Some of the references Ruiz included were to films such as the "Star Wars" franchise, "Jurassic Park," and "The Shining."

Check out comparisons he made and watch the entire video below:

SEE ALSO: This is what favorite Pixar characters looked like before they hit the big screen







See the rest of the story at Business Insider

This new game looks like a Pixar movie

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Games look better and better every year. Take this as exhibit A:

Ratchet and Clank (PlayStation 4)

Not bad, right? This is the new "Ratchet & Clank" game, exclusively heading to the PlayStation 4 this spring. 

This is Ratchet. He's a "lombax"— a cat-like biped with a penchant for technology and heroism.



And here's his buddy Clank. He's a robot who usually rides on Ratchet's back.



Like so:



See the rest of the story at Business Insider

Here's the stunning dish from Pixar's 'Ratatouille' movie

Pixar's latest film features some stunning CGI landscapes that look photorealistic — here they are in all their glory

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The Good DinosaurPixar's "The Good Dinosaur" was finally released last November after spending six years in production, which included a total re-write of the script, a re-casting of its voice actors, and a change in director.

But while the film faced a rocky road to theaters, "The Good Dinosaur" blew audiences away with its stunning landscapes that imagined what the world would look like if dinosaurs never went extinct. To shine a light on the incredible attention to detail and CGI work that went into creating these virtual landscapes, a Reddit user collected all of the film's environments in one place, and even digitally removed the film's dinosaurs so you can see the landscapes in their full glory.

Admiring the film's landscapes and scenery, without the characters, might actually be the best way to admire Pixar's latest movie. The sprawling vistas were even based on real-world environments that were scanned by Pixar's team and painstakingly turned into what you see in the final film.

"There was a great idea of taking relief maps, actual data from terrain around us in the places we had visited, to use that information and to build and propagate plants on top of," director Peter Sohn told Wired back when Pixar was finishing the film. "So we did some really simple ways to fill that out — through math — and propagate water and plants and snow on this terrain. Those early tests enabled us to really fill out parts of the world."

View post on imgur.com


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Meet the genius behind all your favorite Pixar and Disney movies

Netflix just saved 'The Little Prince' — and its trailer rivals anything Pixar has made in years

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Paramount was supposed to release its film adaptation of "The Little Prince" on March 18th. Netflix stepped in to rescue the film in the US after Paramount said it was no longer releasing the movie.

Produced by Matt Stuart. Video courtesy Paramount Pictures.

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This gorgeous new PlayStation 4 game looks like a Pixar film

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Games look better and better every year. Take this as exhibit A:

Ratchet and Clank (PlayStation 4)

Not bad, right? This is the new "Ratchet & Clank" game, which arrived on the PlayStation 4 this past week. 

This is Ratchet. He's a "lombax"— a cat-like biped with a penchant for technology and heroism.



And here's his buddy Clank. He's a robot who usually rides on Ratchet's back.



Like so:



See the rest of the story at Business Insider
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